
The signals that look like traction—but don’t always scale Many apps generate early movement in Japan. What’s less obvious is how often that momentum doesn’t carry forward. Where early traction becomes misleading In Japan, early traction can be misleading if you don’t understand who those users are. Initial growth often comes from a non-representative segment—globally minded users…

Japan is experiencing a mahjong game boom, driven by digital platforms and cultural shifts. This analysis post explores the phenomenon’s key drivers why mahjong game so popular in Japan. Background of the Booming Once considered a pastime reserved for the older generation, mahjong is now experiencing a remarkable revival in Japan. Far beyond the traditional…

Since January 23, 2024, significant changes in Japan’s app marketing landscape and strategies for Google Play Store have emerged, influenced by both UI updates and broader market trends. Traditionally, Japan has been an Apple-dominated market with iPhones holding a large share. However, the Android market has been gradually gaining ground, particularly since the introduction of…

Explore Japan’s mobile game market in 2023, its recovery, growth trends, and changing consumer preferences in the evolving global landscape.

Introduction The ongoing debate between iPhone and Android users is a global phenomenon, but understanding the specifics within different regions can provide valuable insights for marketers, developers, and consumers alike. In Japan, the preferences for these smartphone giants vary significantly by age, reasons for upgrading, and key purchasing factors. This article delves deep into the…

Discover the unique characteristics of Japanese app store screenshots for games. From a preference for cute characters and bright pastel colors to a distinct emphasis on female protagonists, explore how Japan’s design choices differ from counterparts in the US and Korea.

Tokyo, Japan – April 25, 2024 On April 25th, 2024, aix hosted a insightful webinar titled “Mobile Game Marketing in Japan: Market Information / UA / ASO,” which was aimed at providing comprehensive insights into the Japanese mobile gaming market. Held from 11:00 AM to 12:00 NN (CET), this event brought together industry professionals from across…