Japan UA Strategy

  • Games Got All the Attention. Non-Gaming Apps Were Always the Point.

    Games Got All the Attention. Non-Gaming Apps Were Always the Point.

    There’s a common assumption among global advertisers entering Japan’s reward UA ecosystem: reward-based campaigns are for games. That assumption is wrong — and it’s costing non-gaming apps one of the most effective acquisition channels available in Japan. Japan’s point site ecosystem — platforms like Moppy, Gendama, and Point Income — was never built around games.…