reward UA in Japan

  • In Japan Mobile UA, You’re Not Buying Installs. You’re Buying Behavior.

    In Japan Mobile UA, You’re Not Buying Installs. You’re Buying Behavior.

    In our last issue, we looked at why installs are a trap in Japan. Hypercasual campaigns generating 20% of all installs in Japan produce just 1% of all sessions. Users downloaded the game, opened it once — or not at all — and disappeared. You paid for the install. Japan didn’t pay you back with…

  • The Anatomy of a Reward Campaign in Japan: From Offer Post to MMP Verification

    The Anatomy of a Reward Campaign in Japan: From Offer Post to MMP Verification

    Most global advertisers understand reward UA as a simple exchange: a user completes a task, the user gets a reward, the advertiser gets a verified install. In Japan, the same exchange runs through a longer and more procedural chain than most overseas teams expect — one shaped by the country’s point-mall ecosystem, its publisher review…