
In our last issue, we looked at why installs are a trap in Japan. Hypercasual campaigns generating 20% of all installs in Japan produce just 1% of all sessions. Users downloaded the game, opened it once — or not at all — and disappeared. You paid for the install. Japan didn’t pay you back with…

Most global advertisers understand reward UA as a simple exchange: a user completes a task, the user gets a reward, the advertiser gets a verified install. In Japan, the same exchange runs through a longer and more procedural chain than most overseas teams expect — one shaped by the country’s point-mall ecosystem, its publisher review…