
A user installs your game through a reward campaign, completes a few tasks, and collects the advertised prize. Then they leave. Sound familiar? This is the most common failure mode in reward UA for IAP games. The event drives installs and task completions — but it never converts users into payers. LTV stays flat. ROAS…

We’ve covered why Japan matters, and how Japanese users actually behave inside reward campaigns.Now it’s time to get practical. A campaign without a blueprint is a budget without a direction. Every marketer running CPE campaigns eventually faces the same question: “What in-game action should I set as the conversion point — and when?” That single…

As we wrap up the year, marketers, developers, and industry leaders gathered at the aix Virtual Coffee Break webinar on December 19, 2024, to discuss the transformative trends that defined Japan’s app and game markets this year and how to leverage these insights for 2025 success. Key Takeaways from the Webinar Our discussion covered the…