IAP

  • IAP Games and Reward UA: Designing Events That Lead to Real Spending

    IAP Games and Reward UA: Designing Events That Lead to Real Spending

    A user installs your game through a reward campaign, completes a few tasks, and collects the advertised prize. Then they leave. Sound familiar? This is the most common failure mode in reward UA for IAP games. The event drives installs and task completions — but it never converts users into payers. LTV stays flat. ROAS…

  • Draw the Blueprint Before You Spend the Budget.

    Draw the Blueprint Before You Spend the Budget.

    We’ve covered why Japan matters, and how Japanese users actually behave inside reward campaigns.Now it’s time to get practical. A campaign without a blueprint is a budget without a direction. Every marketer running CPE campaigns eventually faces the same question: “What in-game action should I set as the conversion point — and when?” That single…

  • What We Learned as Japan App Marketers in 2024 for 2025 Success: Key Takeaways from our December Webinar

    What We Learned as Japan App Marketers in 2024 for 2025 Success: Key Takeaways from our December Webinar

    As we wrap up the year, marketers, developers, and industry leaders gathered at the aix Virtual Coffee Break webinar on December 19, 2024, to discuss the transformative trends that defined Japan’s app and game markets this year and how to leverage these insights for 2025 success. Key Takeaways from the Webinar Our discussion covered the…