CPE

  • IAP Games and Reward UA: Designing Events That Lead to Real Spending

    IAP Games and Reward UA: Designing Events That Lead to Real Spending

    A user installs your game through a reward campaign, completes a few tasks, and collects the advertised prize. Then they leave. Sound familiar? This is the most common failure mode in reward UA for IAP games. The event drives installs and task completions — but it never converts users into payers. LTV stays flat. ROAS…

  • Draw the Blueprint Before You Spend the Budget.

    Draw the Blueprint Before You Spend the Budget.

    We’ve covered why Japan matters, and how Japanese users actually behave inside reward campaigns.Now it’s time to get practical. A campaign without a blueprint is a budget without a direction. Every marketer running CPE campaigns eventually faces the same question: “What in-game action should I set as the conversion point — and when?” That single…

  • Is Google Really The Most Efficient Advertisement Media in Japan?

    Is Google Really The Most Efficient Advertisement Media in Japan?

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    Introduction Google, a global titan in search engines, also commands a significant presence in Japan’s digital advertising market. This raises an important question: is Google’s advertising efficiency superior to that of local Japanese ad media? This article explores the market share and effectiveness of various digital advertising platforms in Japan, providing insight into the strategic…

  • Long CPE in Japan: Is It Really That Promising?

    Long CPE in Japan: Is It Really That Promising?

    Introduction The success of Royal Match through Customer Playable Ads (CPE) in Japan has sparked intrigue and raised questions about the efficacy of this marketing strategy. While Royal Match’s triumph showcases the potential of CPE, many wonder if it’s an exclusive boon for this particular game or if it’s a viable strategy solely for casual…