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  • [Japan vs. Korea ASO] Before the Holiday Rush: Why Direct Translation Is Not Enough for Travel App ASO in Japan and Korea (Android & iOS)
    ASO Trending in Japan 韓国市場トレンド

    [Japan vs. Korea ASO] Before the Holiday Rush: Why Direct Translation Is Not Enough for Travel App ASO in Japan and Korea (Android & iOS)

  • What Whiteout Survival Tells Us About UA Creative Strategy and Localization in JP & KR
    Growth Insight

    What Whiteout Survival Tells Us About UA Creative Strategy and Localization in JP & KR

  • Japan & Korea Mobile Game Rankings in August 2026: What Top Free and Top Grossing Tell Us
    ASO Growth Insight

    Japan & Korea Mobile Game Rankings in August 2026: What Top Free and Top Grossing Tell Us

  • In Japan Mobile UA, You’re Not Buying Installs. You’re Buying Behavior.
    Rocket A

    In Japan Mobile UA, You’re Not Buying Installs. You’re Buying Behavior.

  • [JP – Trend App] Affirming Unpaid “Personal Work”. Why Did the Indie App “Neko Kintai” Go Viral?
    ASO Trending in Japan

    [JP – Trend App] Affirming Unpaid “Personal Work”. Why Did the Indie App “Neko Kintai” Go Viral?

  • In Japan Mobile UA, Installs Might be a Trap
    Rocket A

    In Japan Mobile UA, Installs Might be a Trap

  • Sanrio’s New App “YumeTabi”: What’s Different Between the Japanese and Korean Markets?
    ASO Trending in Japan 韓国市場トレンド

    Sanrio’s New App “YumeTabi”: What’s Different Between the Japanese and Korean Markets?

  • Why Is setlog Taking Off in Japan and South Korea?
    Growth Insight Trending in Japan 韓国市場トレンド

    Why Is setlog Taking Off in Japan and South Korea?

  • Why the World Should Care About Japan’s “GUILTY” Soda Blitz (and What It Tells Us About Marketing Right Now)
    Growth Insight Trending in Japan

    Why the World Should Care About Japan’s “GUILTY” Soda Blitz (and What It Tells Us About Marketing Right Now)

  • From RPGs to OTT: How Korean Mobile Users Are Shifting Their Time and Spending
    Growth Insight

    From RPGs to OTT: How Korean Mobile Users Are Shifting Their Time and Spending

    aix

    November 14, 2024

    South Korea’s mobile market in 2024 shows a shift in user habits. Learn how OTT platforms and webtoons are rising, while traditional RPGs face revenue decline.

  • Successful Mobile Game Marketing Strategy in Korea: Key Takeaways from our October Webinar
    Growth Insight

    Successful Mobile Game Marketing Strategy in Korea: Key Takeaways from our October Webinar

    aix

    November 6, 2024

    Learn effective strategies for mobile game marketing in Korea, covering popular game categories, user acquisition tactics, cultural nuances in advertising, and budget allocation for different game grades. Gain valuable insights for success in Korea’s competitive gaming market.

  • Action, RPG, and Casual Games: What’s Dominating Mobile Gaming in Korea?
    Growth Insight

    Action, RPG, and Casual Games: What’s Dominating Mobile Gaming in Korea?

    aix

    October 22, 2024

    Explore the top mobile game categories in Korea for 2024, where action, casual, and RPG games lead the iOS and Android charts through strategic choices and strong IPs.

  • A Comprehensive Guide to the 1/23, 2024 Google Play Store UI Changes and Future Strategies 2025
    ASO, Growth Insight

    A Comprehensive Guide to the 1/23, 2024 Google Play Store UI Changes and Future Strategies 2025

    aix

    October 18, 2024

    Since January 23, 2024, significant changes in Japan’s app marketing landscape and strategies for Google Play Store have emerged, influenced by both UI updates and broader market trends. Traditionally, Japan has been an Apple-dominated market with iPhones holding a large share. However, the Android market has been gradually gaining ground, particularly since the introduction of…

  • State of the Mobile Game Market in Japan (2023-2024)
    Growth Insight, Trending in Japan

    State of the Mobile Game Market in Japan (2023-2024)

    aix

    October 11, 2024

    Explore Japan’s mobile game market in 2023, its recovery, growth trends, and changing consumer preferences in the evolving global landscape.

  • aix Joins RevenueCat’s Inaugural App Growth Annual 2024 as Workshop Speakers in San Francisco
    Growth Insight

    aix Joins RevenueCat’s Inaugural App Growth Annual 2024 as Workshop Speakers in San Francisco

    aix

    October 10, 2024

    At RevenueCat’s App Growth Annual 2024, aix discussed essential growth strategies for app success in Japan and Korea, two of the world’s largest markets.

  • Unveiling the Future of Gaming: Highlights and Insights from TGS 2024
    Growth Insight, Trending in Japan

    Unveiling the Future of Gaming: Highlights and Insights from TGS 2024

    aix

    October 4, 2024

    The Tokyo Game Show (TGS) 2024, held from September 26 to 29 at Makuhari Messe in Chiba Prefecture, Japan, was a landmark event in the gaming industry globally. As one of the world’s largest video game expos, TGS 2024 attracted a record-breaking 274,739 visitors, marking a 12.9% increase from the previous year as of nikkei…

  • Tokyo Game Talk: An Evening of Insights and Networking
    Growth Insight, Trending in Japan

    Tokyo Game Talk: An Evening of Insights and Networking

    aix

    September 26, 2024

    Tokyo Game Talk 2024, hosted by AIX and Apptica, brought together industry leaders to explore the Japanese game market. Discover key insights shared during this exclusive event in Shibuya.

  • Understanding User Reviews: How Foreign Game App Companies Should Approach App Reviews in the Japanese Market stragically
    ASO, Growth Insight

    Understanding User Reviews: How Foreign Game App Companies Should Approach App Reviews in the Japanese Market stragically

    aix

    September 24, 2024

    Introduction When launching a game app in the Japanese market, foreign companies often face unique challenges in Japan. One such challenge is understanding and utilizing user reviews effectively. User reviews are not merely reflections of product quality; they offer profound insights into how users perceive and engage with your app. For foreign developers and marketers,…

  • Engaging Japanese Gamers: X (Twitter) Content Tactics for Mobile Games
    Growth Insight, Trending in Japan

    Engaging Japanese Gamers: X (Twitter) Content Tactics for Mobile Games

    Jamie Lou Borile

    September 20, 2024

    Discover how top mobile games in Japan leverage X (Twitter) for effective content marketing. Learn popular strategies like using comics, event calendars, and character introductions to engage Japanese audiences.

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