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  • Japan & Korea Mobile Game Rankings in August 2026: What Top Free and Top Grossing Tell Us
    ASO Growth Insight

    Japan & Korea Mobile Game Rankings in August 2026: What Top Free and Top Grossing Tell Us

  • In Japan Mobile UA, You’re Not Buying Installs. You’re Buying Behavior.
    Rocket A

    In Japan Mobile UA, You’re Not Buying Installs. You’re Buying Behavior.

  • [JP – Trend App] Affirming Unpaid “Personal Work”. Why Did the Indie App “Neko Kintai” Go Viral?
    ASO Trending in Japan

    [JP – Trend App] Affirming Unpaid “Personal Work”. Why Did the Indie App “Neko Kintai” Go Viral?

  • In Japan Mobile UA, Installs Might be a Trap
    Rocket A

    In Japan Mobile UA, Installs Might be a Trap

  • [Japan vs. Korea ASO] Are You Stopping at Just “Translation”? App Store Optimization Differences Between Japan and Korea (Productivity Apps / iOS)
    ASO

    [Japan vs. Korea ASO] Are You Stopping at Just “Translation”? App Store Optimization Differences Between Japan and Korea (Productivity Apps / iOS)

  • Rocket A Week 2 August — Performance Comparison Case [Game / Genre: Simulation]
    Rocket A

    Rocket A Week 2 August — Performance Comparison Case [Game / Genre: Simulation]

  • Why Is setlog Taking Off in Japan and South Korea?
    Growth Insight Trending in Japan 韓国市場トレンド

    Why Is setlog Taking Off in Japan and South Korea?

  • Why the World Should Care About Japan’s “GUILTY” Soda Blitz (and What It Tells Us About Marketing Right Now)
    Growth Insight Trending in Japan

    Why the World Should Care About Japan’s “GUILTY” Soda Blitz (and What It Tells Us About Marketing Right Now)

  • Virality-Driven Consumption: Where Sharing Meets Buying in Japan
    Growth Insight Trending in Japan

    Virality-Driven Consumption: Where Sharing Meets Buying in Japan

  • The Memory over Record Strategy: Lessons from the 40-Year Revival of Fujifilm’s QuickSnap(Utsurun desu)
    Trending in Japan

    The Memory over Record Strategy: Lessons from the 40-Year Revival of Fujifilm’s QuickSnap(Utsurun desu)

    aix

    January 26, 2026

    In an era of 4k smartphone cameras and instant gratification, a 40-year-old analog relic is dominating the Japanese youth market. Fujifilm’s Utsurundesu(known globally as QuickSnap) is no longer just a disposable camera—it has become a premium experiential tool in Japan between MZ generation and entertainers like Youtubers. For marketers looking to navigate the Japanese Retro-Boom,…

  • The Effort-Cancellation Era: Navigating Japan’s 2026 Consumer Landscape for app marketers.
    Trending in Japan

    The Effort-Cancellation Era: Navigating Japan’s 2026 Consumer Landscape for app marketers.

    aixpost

    January 21, 2026

    As we transition from the Experience Maximization of 2025 to the Frictionless Reality of 2026, the Japanese market is undergoing a seismic shift. For digital marketers and app developers, the landscape is no longer just about capturing attention—it’s about canceling effort. Below is an insightful analysis of the 2026 trends predicted by Nikkei Trendy, recreated…

  • “Kokuhō (National Treasure)” and the Power of Cultural Authenticity: How a Kabuki-Themed Film Captured Japan’s Heart — and What Digital Marketers Can Learn
    Growth Insight, Trending in Japan

    “Kokuhō (National Treasure)” and the Power of Cultural Authenticity: How a Kabuki-Themed Film Captured Japan’s Heart — and What Digital Marketers Can Learn

    aix

    November 11, 2025

    When a film about kabuki, a 400-year-old Japanese art form, surpasses ¥16.2 billion (USD $110 million) in box office revenue, it’s clear that something deeper than entertainment is at play. “Kokuhō (National Treasure)”, released earlier this year, is not just a cinematic success — it’s a case study in how authentic cultural storytelling, emotional relevance,…

  • Tokyo Game Show 2025: Six Key Signals Global Game Marketers Shouldn’t Miss
    Trending in Japan

    Tokyo Game Show 2025: Six Key Signals Global Game Marketers Shouldn’t Miss

    aix

    September 29, 2025

    Tokyo Game Show (TGS) has long been more than just a consumer event—it is Asia’s premier stage where the global games industry comes together. The 2025 TGS, held September 25–28 at Makuhari Messe, marked a turning point. With over 1,100 exhibitors across 4,100+ booths, and more than half of them international, this year’s TGS sent…

  • Analog Nostalgia Meets Modern Magic: How Fujifilm’s “Cheki” Captured 100 Million Hearts
    Trending in Japan

    Analog Nostalgia Meets Modern Magic: How Fujifilm’s “Cheki” Captured 100 Million Hearts

    aix

    August 18, 2025

    Fujifilm’s Instax Mini 12 instant camera carries on a legacy of on-the-spot photo fun. By March 2025, the Instax series – known as “Cheki” in Japan – surpassed 100 million units sold worldwide, a milestone few would have predicted in today’s smartphone era. Cheki: A Japanese Cultural Phenomenon In Japan, the Instax instant camera isn’t…

  • Unlock Success in Japan and Korea’s App Store Market with ASOindex
    ASO

    Unlock Success in Japan and Korea’s App Store Market with ASOindex

    aix

    July 28, 2025

    In today’s competitive app market, standing out is crucial, especially in key regions like Japan and Korea compare to app economy in english. For global app service companies looking to penetrate these markets, App Store Optimization (ASO) is essential for gaining visibility and boosting downloads. While ASO may not directly improve every performance metric, it…

  • Launching Custom Product Pages in Japan & Korea market for Global App Marketers
    Growth Insight

    Launching Custom Product Pages in Japan & Korea market for Global App Marketers

    aix

    July 23, 2025

    🚀 Why Custom Product Pages (CPPs) Matter in 2025 In the hyper-competitive mobile app landscape of 2025, Custom Product Pages (CPPs) have emerged as a critical growth lever for performance-driven user acquisition (UA) teams. Apple reports that apps utilizing CPPs in tandem with paid one campaigns have experienced: These results are not anomalies. With increasing…

  • Japan’s Mahjong Game Boom: A Modern Revival
    Uncategorized

    Japan’s Mahjong Game Boom: A Modern Revival

    aix

    June 18, 2025

    Japan is experiencing a mahjong game boom, driven by digital platforms and cultural shifts. This analysis post explores the phenomenon’s key drivers why mahjong game so popular in Japan. Background of the Booming Once considered a pastime reserved for the older generation, mahjong is now experiencing a remarkable revival in Japan. Far beyond the traditional…

  • The Evolution of Time-Saving Trends in Japan: An App Marketer’s Perspective
    Trending in Japan

    The Evolution of Time-Saving Trends in Japan: An App Marketer’s Perspective

    aix

    June 9, 2025

    タイパ(Taipa: Time Performance) Japan’s relationship with time has long been characterized by precision, discipline, and a deep respect for process. Traditionally, Japanese society valued thoroughness over speed, with decision-making and daily routines reflecting a preference for careful deliberation rather than haste & speed. However, in recent years, a significant transformation has taken place, especially among younger…

  • Launch of “Rocket A” — A Comprehensive Japan-Focused Marketing (CPE, UA) Media for Mobile Game
    Growth Insight

    Launch of “Rocket A” — A Comprehensive Japan-Focused Marketing (CPE, UA) Media for Mobile Game

    aix

    March 3, 2025

    “Rocket A”: A New Performance-Driven Service for Acquiring Japanese Users. [Shibuya, Tokyo, March 3, 2025] – aix Inc., a leading app organic marketing company, has launched a soft launching version of Rocket A, a new media platform designed to help overseas game publishers and developers efficiently enter the Japanese market and acquire Japanese users. Rocket A is a CPE (Cost…

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